Is it an interesting science fiction
story or a very useful perspective on who we each really are?
PREMISE
The “you” who you think you are can appropriately
be called an “avatar”. What’s an
avatar? In the digital technology of the
game world an avatar is a graphical image that represents a person. In Hindu Mythology an avatar is the
incarnation of a God in physical form.
Both of those concepts fit our analogy.
By the time the avatar becomes an adult, most of us are convinced we are
totally on our own. We may have no recollection
of what we got into the game to accomplish (or even that it was a game). The closest we may come to the truth of the
matter might be a belief in “God” or some supreme being that is controlling the
world. We have to just hope we can
figure out how to do things as this “God” wants us to or we are certain to be
punished either during or after a short and probably meaningless lifetime
finishes.
It’s actually an adventure game you are a part of
whether you realize it or not. When the “you”
that is in this game is born, a memory of the greater part of You – we’ll call
it Soul You - and the many games you have already played slowly fades as you
focus on learning how to function in the game you have landed in. The key purpose of the game is to provide Soul-You
with experience and adventure through the evolution of physical Creation. The game is where ALL the action is. The bigger you is pure energy – an
individualized Soul inseparable from the infinite non-physical realm that might
commonly be called God. Each of us is a
player with an important part to play - as points of Divine consciousness, we
are “the hands of God” in action.
For the “life” model for which this hopefully will
serve as a very useful guide book, we are using an analogy for your life that
it is an adventure game... an immensely complex interactive virtual reality
adventure game. It’s an adventure game
where the entire World is our stage. The
greater Soul-Self part of us cast us in this role in the game before we were
born - we may very well have forgotten at this point but we are always trying
to accomplish the objectives of that part.
We have the ability to direct our character any way that we desire. Not everyone wants to be the hero – some
people may choose to play the villain and there are always plenty of people
expecting that a villain is going to come along to get them. We will spend more time on the distinctions
and evaluations of the parts people play in the book but I want to note that
the “villains” are not “bad” people on a cosmic level – we need them for the
various plot lines that are unfolding - they are simply fulfilling the
expectations of other players in the game and are thus vital to the game. What kind of adventure could you have if
there weren’t any potential dangers and obstacles to overcome or avoid?
Here we are on game world Earth. We are each playing a part and interacting
with all the other players. Consensus of
opinion has created the dominant elements of our current reality along with
many viewpoints on what equates to “success”.
Because it is a role playing game, “success” is going to be very
different for different players. Some
will be heroes and some will be villains.
A murderer, at this stage in our conscious social evolution is an
essential part of the game because we have people who fear/expect to be victims
as well as others who want to have the chance to catch “bad” guys. Now, if you are following along with this
scenario, it points to a concept that may be hard to accept by many: “good” and “bad” are non-existent in the way
we normally think about them. They are
unavoidable elements in the game – for now anyway. While it would seem highly desirable to live
in a world without killing, crime and disease, at our present stage of conscious
evolution, those elements are still very much a part of the “reality” of the
game. In some areas of the planet, it is
still deemed acceptable to wipe out entire groups of people. Do the people doing the raping, pillaging and
killing think it is wrong? No – and many
of them may be really enjoying their role – they might be quite happy about
it. If you don’t realize that it is all
just a game where no one can ever really be hurt, then the horror of some of
the events on our planet can be overwhelming.
The biggest problem is that if you get caught up in the “horror”, you
are just adding fuel to the fire. As we
will discuss, if you focus your energy on the negative elements, you are only
going to empower them and attract more of the same into the game. The way to positively transform the reality
of the game is to create images of things as you would like them to be and
generate a belief in a new and improved reality.
The objective of this guidebook is to wake more
people up to a realization of their true identity and the fact that they are
not here to suffer; we are supposed to be having a good time. You hopefully are willing to accept the
responsibility that you are the Creator of your own personal reality - many
people get caught in the trap of playing the victim. A victim just reacts to things that
happen in the adventure game and thus will tend to expect the worst. It is easy to fall prey to the victim trap
because it is kind of a default setting for each of us. Being a creator consistently, takes
discipline and the purpose of this book is to provide some processes and ways
of looking at things that will be useful to you in exercising more control. What’s the meaning of life, why are we here? The main purpose we should adopt in this
magnificent outpost here on planet Earth is to be a force to add beauty, joy
and love to Creation. If you are
enjoying your life most of the time, you are on the right track. The central purpose of this book is to provide
you with ideas and strategies to help make sure you continuously strengthen
your control of your creative powers to better manifest the things you want to do
and have in your reality.
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